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Drawing

 

Using Drawing to store and paint pictures

 

 

Drawing.cpp

 

#include <CtrlLib/CtrlLib.h>

 

using namespace Upp;

 

struct App : public TopWindow {

    Drawing dw;

 

    void Paint(Draw& w) {

        Size sz = GetSize();

        w.DrawRect(sz, SWhite);

        w.DrawDrawing(sz, dw);

        w.DrawDrawing(0, 0, 200, 200, dw);

        w.DrawDrawing(0, sz.cy - 100, 100, 100, dw);

    }

 

    App()

    {

        Sizeable();

 

        DrawingDraw w(100, 100);

        for(int i = 0; i < 10; i++)

            w.DrawLine(50, 50,

                       int(50 + 50 * sin(i * M_PI / 10)),

                       int(50 + 50 * cos(i * M_PI / 10)),

                       2, SLtGray);

        Size sz = GetTextSize("DRAWING", Courier(16).Italic());

        w.DrawText((100 - sz.cx) / 2, (100 - sz.cy) / 2, "DRAWING", Courier(16).Italic());

        dw = w;

    }

};

 

GUI_APP_MAIN

{

    App().Run();

}

 

 

 

 

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