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DockingExample1

 

Docking example showing basic usage.

 

 

main.cpp

 

#include <Docking/Docking.h>

using namespace Upp;

/*

** This is very simple example designed to show the basics of setting up a

**  docking window without many of the compicated features

*/

 

/*

** Class declaration. Notice that we inherit from DockWindow (not TopWindow)

*/

class DockingExample : public DockWindow {

public:

    typedef DockingExample CLASSNAME;

    DockingExample();

    

private:

    ArrayCtrl arrayctrl1, arrayctrl2;

    TreeCtrl treectrl1, treectrl2;

    Button button;

 

    // Our initialization function

    virtual void DockInit();

 

    // Functions to put data in our ctrls

    void FillArray(ArrayCtrl &array);

    void FillTree(TreeCtrl &tree);

};

 

/*

** Source

*/

DockingExample::DockingExample()

{

    Title("DockingExample1 : Simple Docking");

    Sizeable().MaximizeBox();

        

    // This a button so that we can open the Dock Manager

    Add(button.SetLabel("Manager").LeftPosZ(4, 100).TopPosZ(4, 23));

    button <<= THISBACK(DockManager);

    

    // Now we just put some bogus data in our controls

    FillArray(arrayctrl1);

    FillTree(treectrl1);

    FillArray(arrayctrl2);

    FillTree(treectrl2);

}

 

void DockingExample::DockInit()

/* This is the docking initialisation function. It gets called after the window is opened,

**  and it's here you should do your docking/serialization, if you do it in the contructor

**  you get various problems (incorrect layout, floating windows not opening).

*/

{

    // Here we add our dockable controls in the simplest way possible

    // It's usually best to set a minimum size as Upp ctrls aren't very good

    //  at guessing by themselves

    DockLeft(Dockable(arrayctrl1, "ArrayCtrl 1").SizeHint(Size(300, 200)));

    DockLeft(Dockable(treectrl1, "TreeCtrl 1").SizeHint(Size(300, 200)));

    DockTop(Dockable(arrayctrl2, "ArrayCtrl 2").SizeHint(Size(300, 200)));

    DockRight(Dockable(treectrl2, "TreeCtrl 2").SizeHint(Size(300, 200)));

    /*

    ** Not bad for four lines of code.

    **

    ** Some notes about the above:

    **    Before a control can be dockable it must be added to a DockableCtrl.

    **  Passing a ctrl to Dockable() does this for us and returns the DockableCtrl so

    **        so that we can set size hints etc. If you wanted to use a Upp Layout you

    **        could declare it as WithMyLayout<DockableCtrl> and use that instead.

    **    We then pass this DockableCtrl to DockLeft/DockTop (or right/bottom) to add

    **   it to the window

    */    

    

}

 

/*

** Everything after here is fluff

*/

void DockingExample::FillArray(ArrayCtrl &array)

{

    array.AddColumn("Number");

    array.AddColumn("Roman numbers");

    array.MultiSelect();

    for(int i = 0; i < 200; i++)

        array.Add(i, FormatIntRoman(i, true));

}

 

void DockingExample::FillTree(TreeCtrl &tree)

{

    Vector<int> parent, parent2;

    parent.Add(0);

    tree.SetRoot(Image(), "The Tree");

    for(int i = 1; i < 10000; i++) {

        parent.Add(tree.Add(parent[rand() % parent.GetCount()], Image(),

                    FormatIntRoman(i, true)));

        if((rand() & 3) == 0)

            tree.Open(parent.Top());

    }

    tree.Open(0);                    

}

 

GUI_APP_MAIN

{

    DockingExample().Run();

}

 

 

 

 

 

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