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ConditionVariable

 

ConditionVariable synchronization primitive

 

 

ConditionVariable.cpp

 

#include <Core/Core.h>

 

using namespace Upp;

 

#define BUFFER_SIZE 10

#define PRODUCER_SLEEP_TIME_MS 500

#define CONSUMER_SLEEP_TIME_MS 2000

 

int   ItemBuffer[BUFFER_SIZE];

 

int   QueueSize;

int   QueueStartOffset;

 

int   TotalItemsProduced;

int   TotalItemsConsumed;

 

ConditionVariable ItemBufferNotEmpty;

ConditionVariable ItemBufferNotFull;

Mutex ItemBufferLock;

 

bool StopRequested;

 

void ProducerThread()

{

    LOG("Starting producer thread");

   for(;;) {

        Sleep(Random(PRODUCER_SLEEP_TIME_MS));

        {

            Mutex::Lock __(ItemBufferLock);

    

            while(QueueSize == BUFFER_SIZE && !StopRequested)

                ItemBufferNotFull.Wait(ItemBufferLock);

    

            if(StopRequested)

                break;

    

            int Item = Random(1000);

 

            ItemBuffer[(QueueStartOffset + QueueSize) % BUFFER_SIZE] = Item;

            QueueSize++;

            TotalItemsProduced++;

            

            LOG("Producer item " << Item << ", queue size " << QueueSize);

        }

        ItemBufferNotEmpty.Signal();

   }

    LOG("Producer exiting");

}

 

void ConsumerThread(int id)

{

    LOG("Starting consumer thread " << id);

   for(;;)

   {

       {

           Mutex::Lock __(ItemBufferLock);

 

           while(QueueSize == 0 && !StopRequested)

               ItemBufferNotEmpty.Wait(ItemBufferLock);

 

           if(StopRequested && QueueSize == 0)

               break;

 

            int Item = ItemBuffer[QueueStartOffset];

            QueueSize--;

            QueueStartOffset++;

            TotalItemsConsumed++;

 

           if(QueueStartOffset == BUFFER_SIZE)

                QueueStartOffset = 0;

 

            LOG("Consumer " << id << ", item " << Item << ", queue size " << QueueSize);

       }

 

        ItemBufferNotFull.Signal();

       Sleep(Random(CONSUMER_SLEEP_TIME_MS));

   }

 

    LOG("Consumer exiting");

}

 

CONSOLE_APP_MAIN

{

    StdLogSetup(LOG_COUT|LOG_FILE);

    Thread producer, consumer[2];

    producer.Run(callback(ProducerThread));

    for(int i = 0; i < 2; i++)

        consumer[i].Run(callback1(ConsumerThread, i));

 

    LOG("Press enter to stop...");

   ReadStdIn();

 

   StopRequested = true;

 

    ItemBufferNotFull.Broadcast();

    ItemBufferNotEmpty.Broadcast();

    

    producer.Wait();

    for(int i = 0; i < 2; i++)

        consumer[i].Wait();

 

    LOG("TotalItemsProduced: " << TotalItemsProduced <<

        ", TotalItemsConsumed: " << TotalItemsConsumed);

}

 

 

 

 

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