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Re: Simple way to develope 2D Game [message #52418 is a reply to message #52409] Sun, 22 September 2019 14:48 Go to previous messageGo to previous message
Didier is currently offline  Didier
Messages: 740
Registered: November 2008
Location: France
Contributor
I just dowloaded and compiled JetStory on my Linux and had a success ... after having to tweek my config.

The compilation of JetStory package uses a lot of RAM ( I have only 4Gb) and with no multi-threading (only one hydra thread) it almost uses 4Gb of SWAP to compile Shocked (which means it needs at least 8Gb of RAM to compile)

What in the code makes the compiler need so much RAM ? the JetStory package isn't so big even with all the images (37Mb).
The same happens with GCC and CLANG

The game works fine on my (now) old computer Smile
 
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