Home » Developing U++ » U++ Developers corner » Value with type float
| Value with type float [message #58151] |
Thu, 03 March 2022 13:34  |
abductee23
Messages: 5 Registered: October 2018 Location: San Francisco
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Promising Member |
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Hi,
i was wondering - when will float be supported by Value?
(couldn't find it in the roadmap)
in the interrim - is there a bazar or patch thingy one could point me to?
thanks in advance
--m
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| Re: Value with type float [message #58228 is a reply to message #58227] |
Thu, 31 March 2022 13:49   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Hi,
I could see some benefit for supporting float in Value too. (I do signal processing with floats, so they frequently end up in various locations in my code.)
Having Value supporting float and EditFloat/EditFloatSpin added would allow cleaner code with dialogs.
Currently I have to round the float value to a clean double with roundr() to avoid excessive decimal places in EditDouble/EditDoubleSpin display. Also, when reading the value out from EditDouble/EditDoubleSpin, I will need to cast first to (double) and only thereafter to (float).
As an example, I have filtering frequencies controlled with:
void SetHPF(float fc);
float GetHPF();
Filling the EditDoubleSpin:
hpf<<=roundr(GetHPF(),3);
Reading the EditDoubleSpin:
hpf.WhenAction=[&](){ SetHPF((float)(double)~hpf); };
With float Value and EditFloatSpin support I would expect to work with:
And:
hpf.WhenAction=[&](){ SetHPF((float)~hpf); };
Anyway, changes in Core/CtrlCore/CtrlLib are something for Mirek to decide.
Best regards,
Tom
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| Re: Value with type float [message #58229 is a reply to message #58228] |
Thu, 31 March 2022 15:14   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Hi,
Now here's an uneducated, quick and dirty attempt to support float as Value.
DISCLAIMER: This will likely break something and cause all kinds of trouble, as I do not understand most of the fine details of Value/XML/JSON or Core for that matter. So, if you wish to take the risk and test this, please remember to revert back to official sources before getting back to serious work. And also destroy your copy of these attached files.
Best regards,
Tom
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| Re: Value with type float [message #58232 is a reply to message #58228] |
Fri, 01 April 2022 11:07   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Thu, 31 March 2022 13:49Hi,
I could see some benefit for supporting float in Value too. (I do signal processing with floats, so they frequently end up in various locations in my code.)
Having Value supporting float and EditFloat/EditFloatSpin added would allow cleaner code with dialogs.
Currently I have to round the float value to a clean double with roundr() to avoid excessive decimal places in EditDouble/EditDoubleSpin display. Also, when reading the value out from EditDouble/EditDoubleSpin, I will need to cast first to (double) and only thereafter to (float).
As an example, I have filtering frequencies controlled with:
void SetHPF(float fc);
float GetHPF();
Filling the EditDoubleSpin:
hpf<<=roundr(GetHPF(),3);
Uhm, roundr is sort of sin of past. Perhaps it is a bad idea to pretend that either float or double are "decimal"...
That said, maybe we should just add operator float to Value and constructor from float (if that one is even needed)?
That would solve most of those additional casts that you do not like.
Mirek
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| Re: Value with type float [message #58233 is a reply to message #58232] |
Fri, 01 April 2022 11:13   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Hi Mirek,
Would that solve my EditDoubleSpin showing 0.002000000095 instead of 0.002 when I remove the roundr(xxx,3)?
Best regards,
Tom
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| Re: Value with type float [message #58234 is a reply to message #58233] |
Fri, 01 April 2022 12:06   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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I see. Simply adding operator float to Value:
operator float() const { return (float)(double)*this; }
removes need for any casting at all. The required code gets clean:
hpf.WhenAction=[&](){ SetHPF(~hpf); };
EDIT: Removed from here my stupid idea to round float when constructing a Value.
Best regards,
Tom
[Updated on: Fri, 01 April 2022 14:57] Report message to a moderator
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| Re: Value with type float [message #58236 is a reply to message #58235] |
Fri, 01 April 2022 15:26   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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OK, here's an idea to handle the EditDouble/EditDoubleSpin rounding issue. Adding something like:
to the constructor of the dialog. This will yield possibly sufficient rounding to the float value being represented as double to avoid excessive decimals.
Of course it would be nice to have such 'float compatibility' Pattern -feature available as a flag / checkbox in layout editor for EditDouble, EditDoubleSpin and the NotNull relatives.
Best regards,
Tom
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| Re: Value with type float [message #58239 is a reply to message #58235] |
Sat, 02 April 2022 09:43   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Fri, 01 April 2022 14:03Hi,
The following code portrays the float rounding issue:
#include <Core/Core.h>
using namespace Upp;
CONSOLE_APP_MAIN
{
Value v(0.002f);
Cout() << v << "\n";
Cout() << FormatDouble(v) << "\n";
Cout() << FormatG(v,7) << "\n";
}
The result of running the above follows:
0.0020000000949949
0.0020000000949949
0.002
<--- Finished, press [ENTER] to close the window --->
I do not know how to solve this cleanly. In any case a regular user seeing 0.002000000095 in a field where he expects to see 0.002, will not be happy about it. For years I have used roundr() all over the code to fix this up, but having a solution hidden in Core would be awesome! 
Best regards,
Tom
OK, so it is correct behaviour. You can simplify that to
double x = 0.002;
DDUMP(x);
float fx = x;
x = fx;
DDUMP(x);
which produces exactly the same result. Now for an explanation what is going on here:
0.002 cannot be exactly represented as double. Normal double formatting (as used in DDUMP) rounds for 15 decimal digits which is guaranteed precision and it all yields a "correct" result (in both directions, closes value is choosen and everything is "fine").
Anyway, when you convert it to float, you have to round at equivalent of about 7 valid digits (you have to cut 28 bits of mantissa). In this case, the last mantissa bit of float is rounded up to 1 as that is the closest value to original double. When converting back to double, this cannot be undone, hence you get those "949949" digits at the end.
That said, all of this made me think that if we knew that it is float in Value, we might be able to apply for something like FormatG(v,7) instead when displaying it (e.g. in EditDouble).
Mirek
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| Re: Value with type float [message #58241 is a reply to message #58240] |
Sat, 02 April 2022 11:26   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Sat, 02 April 2022 10:55Hi Mirek,
Quote:That said, all of this made me think that if we knew that it is float in Value, we might be able to apply for something like FormatG(v,7) instead when displaying it (e.g. in EditDouble).
Would that involve introducing:
const dword FLOAT_V = 13;
and 'DOUBLE_V' -like processing for it, except when putting it out in FormatG() and friends?
This is in some ways pretty much what I attempted to do with the above "float Value prototype" above, but that is really bad as I do not really understand all the details of Value. You may wish to take a look anyway -- and then trash it. 
Best regards,
Tom
Well, I guess I have to sleep over this.... FormatG(v, 7) being the only difference in processing there seems a bit too little...
Mirek
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| Re: Value with type float [message #58293 is a reply to message #58289] |
Tue, 12 April 2022 09:26   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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mirek wrote on Mon, 11 April 2022 17:52Tom1 wrote on Sat, 02 April 2022 13:31No problem... I trust you will soon come up with some astonishingly smart three line solution for the task! 
Best regards,
Tom
Nothing too smart for now, but I have added ConvertFloat and EditFloat.
The jury is still out for float in Value.... do not want to do that now. It feels like while it fixes some issues (e.g. Value->JSON conversion when the values went through float precision), there might be many caveats.
Hi Mirek,
Thanks! EditFloat works fine now. However, there are a couple of things more. First, could you add float operator to Value for easy reading of EditFloat:
operator float() const { return Is(DOUBLE_V) ? (float)GetSmallRaw<double>() : (float)GetOtherDouble(); }
Second, can you add EditFloatSpin and EditFloatNotNullSpin variants?:
typedef WithSpin<float, EditFloat> EditFloatSpin;
typedef WithSpin<float, EditFloatNotNull> EditFloatNotNullSpin;
// And then some magic to make those two working and visible in layout editor.
Thanks and best regards,
Tom
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| Re: Value with type float [message #58367 is a reply to message #58295] |
Tue, 10 May 2022 13:21   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Hi Mirek,
Sorry to return to this subject, but could you consider adding Null support for float?
I had something like this in mind... (in Core/Defs.h):
const int INT_NULL = INT_MIN;
const int64 INT64_NULL = INT64_MIN;
constexpr double DOUBLE_NULL = -std::numeric_limits<double>::infinity();
constexpr float FLOAT_NULL = -std::numeric_limits<float>::infinity();
class Nuller {
public:
operator int() const { return INT_NULL; }
operator int64() const { return INT64_NULL; }
operator double() const { return DOUBLE_NULL; }
operator float() const { return FLOAT_NULL; }
operator bool() const { return false; }
Nuller() {}
};
extern const Nuller Null;
template <class T> void SetNull(T& x) { x = Null; }
template <class T> bool IsNull(const T& x) { return x.IsNullInstance(); }
template<> inline bool IsNull(const int& i) { return i == INT_NULL; }
template<> inline bool IsNull(const int64& i) { return i == INT64_NULL; }
template<> inline bool IsNull(const double& r) { return !(std::abs(r) < std::numeric_limits<double>::infinity()); }
template<> inline bool IsNull(const float& r) { return !(std::abs(r) < std::numeric_limits<float>::infinity()); }
template<> inline bool IsNull(const bool& r ) { return false; }
Although, I'm not entirely sure, if this is completely correct way to do it.
Best regards,
Tom
PS. EDIT: I think the above should work mostly. Only the "Cout() << FLOAT_NULL;" prints -inf instead of empty field, which is the default for "Cout() << DOUBLE_NULL;":
CONSOLE_APP_MAIN{
double d=Null;
float f=Null;
double a=f;
float b=d;
Cout() << "d = " << d << "\n";
Cout() << "f = " << f << "\n";
Cout() << "a = " << a << "\n";
Cout() << "b = " << b << "\n";
Cout() << "a == f : " << (bool)(a==f) << "\n";
Cout() << "b == d : " << (bool)(b==d) << "\n";
Cout() << "IsNull(d) = " << IsNull(d) << "\n";
Cout() << "IsNull(f) = " << IsNull(f) << "\n";
Cout() << "IsNull(a) = " << IsNull(a) << "\n";
Cout() << "IsNull(b) = " << IsNull(b) << "\n";
}
[Updated on: Tue, 10 May 2022 13:31] Report message to a moderator
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| Re: Value with type float [message #58368 is a reply to message #58367] |
Tue, 10 May 2022 15:44   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Tue, 10 May 2022 13:21Hi Mirek,
Sorry to return to this subject, but could you consider adding Null support for float?
I had something like this in mind... (in Core/Defs.h):
const int INT_NULL = INT_MIN;
const int64 INT64_NULL = INT64_MIN;
constexpr double DOUBLE_NULL = -std::numeric_limits<double>::infinity();
constexpr float FLOAT_NULL = -std::numeric_limits<float>::infinity();
class Nuller {
public:
operator int() const { return INT_NULL; }
operator int64() const { return INT64_NULL; }
operator double() const { return DOUBLE_NULL; }
operator float() const { return FLOAT_NULL; }
operator bool() const { return false; }
Nuller() {}
};
extern const Nuller Null;
template <class T> void SetNull(T& x) { x = Null; }
template <class T> bool IsNull(const T& x) { return x.IsNullInstance(); }
template<> inline bool IsNull(const int& i) { return i == INT_NULL; }
template<> inline bool IsNull(const int64& i) { return i == INT64_NULL; }
template<> inline bool IsNull(const double& r) { return !(std::abs(r) < std::numeric_limits<double>::infinity()); }
template<> inline bool IsNull(const float& r) { return !(std::abs(r) < std::numeric_limits<float>::infinity()); }
template<> inline bool IsNull(const bool& r ) { return false; }
Although, I'm not entirely sure, if this is completely correct way to do it.
Best regards,
Tom
PS. EDIT: I think the above should work mostly. Only the "Cout() << FLOAT_NULL;" prints -inf instead of empty field, which is the default for "Cout() << DOUBLE_NULL;":
CONSOLE_APP_MAIN{
double d=Null;
float f=Null;
double a=f;
float b=d;
Cout() << "d = " << d << "\n";
Cout() << "f = " << f << "\n";
Cout() << "a = " << a << "\n";
Cout() << "b = " << b << "\n";
Cout() << "a == f : " << (bool)(a==f) << "\n";
Cout() << "b == d : " << (bool)(b==d) << "\n";
Cout() << "IsNull(d) = " << IsNull(d) << "\n";
Cout() << "IsNull(f) = " << IsNull(f) << "\n";
Cout() << "IsNull(a) = " << IsNull(a) << "\n";
Cout() << "IsNull(b) = " << IsNull(b) << "\n";
}
IDK. Does it solve any real problem?
Up until this year, I have considered double-float relation to be similar to int-int16. You use float to reduce memory consumption or for special things (GPU), but you really do not need to support it in Value or widgets. Served me well for many many years. What has changed? 
Mirek
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| Re: Value with type float [message #58369 is a reply to message #58368] |
Tue, 10 May 2022 20:08   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Hi,
What has changed is that I have really started to enjoy the new EditFloatSpin! 
As a result, initializing and reading my float variables to/from EditFloatSpin (as used in e.g. filter parameters) is clean and easy. However, I found that initializing my EditFloatSpin to empty field (e.g. when such filtering is not currently used) requires my float variable to be at Null:
EditFloatSpin hpfedit;
...
float hpf=(float)(double)Null;
...
hpfedit <<= hpf;
Alternatively, some value of hpf (e.g.< 0) could be interpreted as empty filtering and I could do hpfedit.Clear(); if such is the case.
However, I prefer nice, short and clean code, so I would like to write just:
I.e. without any type cast. So, in effect, this is just to make the code cleaner.
Best regards,
Tom
[Updated on: Tue, 10 May 2022 20:28] Report message to a moderator
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| Re: Value with type float [message #58370 is a reply to message #58369] |
Tue, 10 May 2022 21:26   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Tue, 10 May 2022 20:08Hi,
What has changed is that I have really started to enjoy the new EditFloatSpin! 
As a result, initializing and reading my float variables to/from EditFloatSpin (as used in e.g. filter parameters) is clean and easy. However, I found that initializing my EditFloatSpin to empty field (e.g. when such filtering is not currently used) requires my float variable to be at Null:
EditFloatSpin hpfedit;
...
float hpf=(float)(double)Null;
...
hpfedit <<= hpf;
Alternatively, some value of hpf (e.g.< 0) could be interpreted as empty filtering and I could do hpfedit.Clear(); if such is the case.
However, I prefer nice, short and clean code, so I would like to write just:
I.e. without any type cast. So, in effect, this is just to make the code cleaner.
Best regards,
Tom
Why dont you just use
double hpf;
?
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| Re: Value with type float [message #58373 is a reply to message #58370] |
Wed, 11 May 2022 08:20   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Quote:
Why dont you just use
double hpf;
?
Well, all my signal processing code runs on 32-bit floats, and therefore, the various coefficients/parameters are also floats. It is straight forward to keep it up in the user interface too. If I used doubles in the GUI, I would end up converting forth and back all those parameters. Never wish to go back there, now that I have EditFloat and EditFloatSpin! 
Anyway, if you feel seriously reluctant to add Null support for float, I can live with it: I figured out a way to do it outside of Core almost cleanly:
constexpr float Nullf = -std::numeric_limits<float>::infinity();
inline bool IsNull(const float& r) { return !(std::abs(r) < std::numeric_limits<float>::infinity()); }
inline void SetNull(float& x) { x = Nullf; }
Still, it would be nicer inside Core... After all, it would introduce only three lines of new code in Core/Defs.h.
Best regards,
Tom
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| Re: Value with type float [message #58501 is a reply to message #58373] |
Fri, 03 June 2022 10:52   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Wed, 11 May 2022 08:20Quote:
Why dont you just use
double hpf;
?
Well, all my signal processing code runs on 32-bit floats, and therefore, the various coefficients/parameters are also floats. It is straight forward to keep it up in the user interface too. If I used doubles in the GUI, I would end up converting forth and back all those parameters. Never wish to go back there, now that I have EditFloat and EditFloatSpin! 
Anyway, if you feel seriously reluctant to add Null support for float, I can live with it: I figured out a way to do it outside of Core almost cleanly:
constexpr float Nullf = -std::numeric_limits<float>::infinity();
inline bool IsNull(const float& r) { return !(std::abs(r) < std::numeric_limits<float>::infinity()); }
inline void SetNull(float& x) { x = Nullf; }
Still, it would be nicer inside Core... After all, it would introduce only three lines of new code in Core/Defs.h.
Best regards,
Tom
Got a new idea for a bit more universal solution:
The most important difference between Value(double) and Value(float) is the precision used when formatting it. What about to add a general precision hint to Value(double)? That would make possible to e.g. specify arbitrary precision for Json output etc...
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| Re: Value with type float [message #58503 is a reply to message #58501] |
Fri, 03 June 2022 12:03   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Hi Mirek,
Sounds interesting, but I cannot really figure out all consequences this change may have. If I may express my needs from the user's viewpoint, I hope:
- I can use Value with float as easily as with double without explicit type casts anywhere
- Assigning a float to Value reads back from Value exactly the same as it went in
- If EditFloat* is again replaced by EditDouble*, the behavior is exactly the same as it is now with EditFloat*
- float supports Null
Maybe the precision hint you are suggesting could be automatically initialized in Value(double) / Value(float) constructors and assignment operators =(double) / =(float) to suit the assigned data type?
Best regards,
Tom
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| Re: Value with type float [message #58808 is a reply to message #58807] |
Tue, 06 September 2022 22:42   |
Oblivion
Messages: 1266 Registered: August 2007
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Senior Contributor |
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Hello jimlef,
Do you mean this?
RLOG(Format(
"Pi(2): %.02f\n"
"PI(4): %.04f\n"
"PI(8): %.08f\n",
roundr(M_PI, 2),
roundr(M_PI, 4),
roundr(M_PI, 8)
));
double tax = 0.0800000000123;
String stax = FormatG(tax, 3);
RLOG("Formatted tax: " << stax);
RLOG("Scanned tax: " << ScanDouble(stax));
Json jtax_r("tax-rounded", roundr(tax, 2));
Json jtax_n("tax", tax);
RDUMP(jtax_r);
RDUMP(jtax_n);
Pi(2): 3.10
PI(4): 3.1420
PI(8): 3.14159270
Formatted tax: 0.08
Scanned tax: 0.08
jtax_r = {"tax-rounded":0.08}
jtax_n = {"tax":0.0800000000123}
[Edit: Code updated.]
Best regards,
Oblivion
Github page: https://github.com/ismail-yilmaz
Bobcat the terminal emulator: https://github.com/ismail-yilmaz/Bobcat
[Updated on: Tue, 06 September 2022 23:17] Report message to a moderator
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| Re: Value with type float [message #58810 is a reply to message #58808] |
Thu, 08 September 2022 14:49   |
jimlef
Messages: 90 Registered: September 2020 Location: US
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Member |
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Yes That would be it I'm thinking
Thank you!
Jim
Oblivion wrote on Tue, 06 September 2022 16:42Hello jimlef,
Do you mean this?
RLOG(Format(
"Pi(2): %.02f\n"
"PI(4): %.04f\n"
"PI(8): %.08f\n",
roundr(M_PI, 2),
roundr(M_PI, 4),
roundr(M_PI, 8)
));
double tax = 0.0800000000123;
String stax = FormatG(tax, 3);
RLOG("Formatted tax: " << stax);
RLOG("Scanned tax: " << ScanDouble(stax));
Json jtax_r("tax-rounded", roundr(tax, 2));
Json jtax_n("tax", tax);
RDUMP(jtax_r);
RDUMP(jtax_n);
Pi(2): 3.10
PI(4): 3.1420
PI(8): 3.14159270
Formatted tax: 0.08
Scanned tax: 0.08
jtax_r = {"tax-rounded":0.08}
jtax_n = {"tax":0.0800000000123}
[Edit: Code updated.]
Best regards,
Oblivion
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| Re: Value with type float [message #60198 is a reply to message #60197] |
Wed, 04 October 2023 12:08   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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mirek wrote on Wed, 04 October 2023 10:55Just revisting this issue...
Tom1 wrote on Fri, 03 June 2022 12:03
- I can use Value with float as easily as with double without explicit type casts anywhere
Yes.
Quote:
- Assigning a float to Value reads back from Value exactly the same as it went in
If "reads back" means text output, then yes.
Quote:
- If EditFloat* is again replaced by EditDouble*, the behavior is exactly the same as it is now with EditFloat*
Should work.
Quote:
- float supports Null
No. Is that a problem?
Quote:
Maybe the precision hint you are suggesting could be automatically initialized in Value(double) / Value(float) constructors and assignment operators =(double) / =(float) to suit the assigned data type?
That was exactly the plan.
I think advantage of this solution is that it allows you to specify arbitrary precision for any double-holding Value. E.g.
double x = 3.14159;
Value json;
json("pi") = Precision(x, 2); // Precision does not exist yet
DDUMP(AsJSON(json));
Still an idea though.
Hi Mirek,
Thanks for the update on this subject.
For me 'reads back exactly the same' means binary equality:
float a = 1.234562f;
float b = 1.234562f;
Value c = b;
b = c;
if(a == b) Cout() << "Great, it works!\r\n"
else Cout() << "No, it does not read back the same...\r\n";
As for float Null, yes, please include the changes shown in:
https://www.ultimatepp.org/forums/index.php?t=msg&th=120 82&goto=59874&#msg_59874
Best regards,
Tom
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| Re: Value with type float [message #60200 is a reply to message #60198] |
Fri, 06 October 2023 12:51   |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Wed, 04 October 2023 12:08mirek wrote on Wed, 04 October 2023 10:55Just revisting this issue...
Tom1 wrote on Fri, 03 June 2022 12:03
- I can use Value with float as easily as with double without explicit type casts anywhere
Yes.
Quote:
- Assigning a float to Value reads back from Value exactly the same as it went in
If "reads back" means text output, then yes.
Quote:
- If EditFloat* is again replaced by EditDouble*, the behavior is exactly the same as it is now with EditFloat*
Should work.
Quote:
- float supports Null
No. Is that a problem?
Quote:
Maybe the precision hint you are suggesting could be automatically initialized in Value(double) / Value(float) constructors and assignment operators =(double) / =(float) to suit the assigned data type?
That was exactly the plan.
I think advantage of this solution is that it allows you to specify arbitrary precision for any double-holding Value. E.g.
double x = 3.14159;
Value json;
json("pi") = Precision(x, 2); // Precision does not exist yet
DDUMP(AsJSON(json));
Still an idea though.
Hi Mirek,
Thanks for the update on this subject.
For me 'reads back exactly the same' means binary equality:
float a = 1.234562f;
float b = 1.234562f;
Value c = b;
b = c;
if(a == b) Cout() << "Great, it works!\r\n"
else Cout() << "No, it does not read back the same...\r\n";
This works (and I believe it should) right now. Am I missing something?
Quote:
As for float Null, yes, please include the changes shown in:
https://www.ultimatepp.org/forums/index.php?t=msg&th=120 82&goto=59874&#msg_59874
I am reluctant adding yet another Null...
Mirek
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| Re: Value with type float [message #60201 is a reply to message #60200] |
Fri, 06 October 2023 13:40   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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mirek wrote on Fri, 06 October 2023 13:51This works (and I believe it should) right now. Am I missing something?
Quote:
As for float Null, yes, please include the changes shown in:
https://www.ultimatepp.org/forums/index.php?t=msg&th=120 82&goto=59874&#msg_59874
I am reluctant adding yet another Null...
Mirek
Hi Mirek,
No, you're not missing anything here. My code was there just to demonstrate what I mean by 'reads back exactly the same'.
As for the float Null: Instead of writing this:
float f = (float)(double)Null;
...
Cout() << IsNull((double)f) << "\r\n";
I would like to do this:
float f = Null;
...
Cout() << IsNull(f) << "\r\n";
Is there a specific reason why you wish to avoid adding another Null to support float?
Best regards,
Tom
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| Re: Value with type float [message #60203 is a reply to message #60202] |
Fri, 06 October 2023 14:28   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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Yes, for storage space, RAM space, disk bandwidth (for speed), memory bandwidth (for speed), CPU cache space (for speed), ... I use floats all the time for any large data sets where float's accuracy is sufficient. It really pays off. Also, I mark missing data/observations using '(float)(double)Null' to handle the situation properly. And thanks to your efforts float edit fields, these days it is also handy to pull the float observations directly to dialogs for editing.
I think float is and will still remain very much alive. But if your reluctance results in refusal, I will have to keep working around this issue. That would be a pity since, after all, it is just three more lines of code in Core/Defs.h.
Best regards,
Tom
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| Re: Value with type float [message #60274 is a reply to message #60273] |
Mon, 30 October 2023 12:27   |
Tom1
Messages: 1319 Registered: March 2007
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Ultimate Contributor |
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mirek wrote on Mon, 30 October 2023 11:34OK, float support (very hesitantly and conditionally) added.
https://github.com/ultimatepp/ultimatepp/blob/cb32981c04d35f 061c0d700dac26e0fe546d36a7/autotest/Float/main.cpp
Some other tests I should add?
Hi Mirek,
Thank you very, very much! Actually, the float Value support is even wider than I would have imagined... but very much appreciated. 
No other tests come to mind.
BTW: What are the conditions and consequences of your hesitation you're referring to above?
Thanks and best regards,
Tom
EDIT: PS. In Core/Value.cpp, is it intentional or a mistake to have different return typecast for float in GetOtherInt(), GetOtherInt64(), GetOtherBool() and GetOtherDouble()?
[Updated on: Mon, 30 October 2023 12:47] Report message to a moderator
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| Re: Value with type float [message #60276 is a reply to message #60274] |
Mon, 30 October 2023 13:37  |
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mirek
Messages: 14291 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Mon, 30 October 2023 12:27mirek wrote on Mon, 30 October 2023 11:34OK, float support (very hesitantly and conditionally) added.
https://github.com/ultimatepp/ultimatepp/blob/cb32981c04d35f 061c0d700dac26e0fe546d36a7/autotest/Float/main.cpp
Some other tests I should add?
Hi Mirek,
Thank you very, very much! Actually, the float Value support is even wider than I would have imagined... but very much appreciated. 
No other tests come to mind.
BTW: What are the conditions and consequences of your hesitation you're referring to above?
If it breaks something, I rollback. But frankly it is unlikely.
Quote:
EDIT: PS. In Core/Value.cpp, is it intentional or a mistake to have different return typecast for float in GetOtherInt(), GetOtherInt64(), GetOtherBool() and GetOtherDouble()?
Thanks, fixed (it was harmless, but anyway).
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