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Re: Simple way to develope 2D Game [message #51901 is a reply to message #51894] Wed, 12 June 2019 19:13 Go to previous messageGo to previous message
Novo is currently offline  Novo
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Registered: December 2006
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mirek wrote on Wed, 12 June 2019 03:19

It all seems to depend on "this" in above quote. If "this" is defined as "reproduce the Painter polygon semantics with 90% accuracy", then it really is a problem and tesselation is at the heart of it, the other issue being batching / OpenGL state changes.

"this" is defined as an inspiring example of that 2D graphics on GPU is not just possible, but this was already done ~10 years ago. BTW, tesselation was developed by the author of the Anti-Grain Geometry.
It was a commercial project, but most of the problems you listed were solved.

Everything is possible. Rolling Eyes


Regards,
Novo
 
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